THE STARDUST MYSTERY games are being created by TheBeamer LLC to revolutionize the way games and education coincide for children ages 8 to 13 through collaborative learning of scientific knowledge.
“We are made of STARDUST that was once in the body of Albert Einstein and the last T-Rex.”
This is the true science theme of the game developed to teach children about atoms, and their role in the history of the Earth and the Universe. A startling fact is that human beings actually have inherited trillions of carbon atoms that were once in the body of, and exhaled, by every dinosaur, by Einstein, and by millions of other living things.
All of the earth and its creatures come from STARDUST, the remnants of exploding stars.
The science of atoms and their recycling is woven into an adventure story in which students track their own atoms back through time, all the way to their atom’s creation in the Big Bang and subsequent star explosions. Players adventure as crew members of the Cosmic Egg, a virtual time, space, and size-change travel ship.
They explore a human body to discover the part of the body that is STARDUST (atoms), then travel through the history of the Earth and Universe to track the recycling of their atoms. In Mission KT: Episode 1, which won an award at the 2016 ED Games Expo, players travel back in time to the period when dinosaurs roamed the earth to find out how much STARDUST they inherited from these animals. They also investigate how the dinosaur era mammals were saved from extinction.
TheBeamer LLC is commercializing innovative technology by conducting research and development (R&D) work on science adventure video games. Formed in 2014, TheBeamer LLC is working with the University of Connecticut Digital Media and Design Department and other partners to develop THE STARDUST MYSTERY games and related transmedia products (books, science videos and virtual reality, VR apps).
The development team includes game industry professionals, scientists, educators, and college students. The Game development began in January 2016 with the first NSF grant and subsequent grants from Connecticut Innovations, Inc. Support was extended to August 2019 with the latest Small Business Innovation Research grant from NSF of $750,000.